Why – and how – to teach students to reflect
Written by Liz Chase and Natalie Hebshie Your students see that they’ve been assigned a “reflection” as part of your class. This usually prompts a range of reactions from my…
Written by Liz Chase and Natalie Hebshie Your students see that they’ve been assigned a “reflection” as part of your class. This usually prompts a range of reactions from my…
Written by Rachel Levin and Audrey Park FADE IN: ITG recently got our hands on a copy of Final Draft 12. We don’t normally provide technical support for Final Draft…
The adventure continues! Back in August, I wrote a post comparing course design to Dungeons & Dragons and promised to share some tools and ideas for gamified activities you can…
Pass on what you have learned. Strength, mastery, hmm… but weakness, folly, failure also. Yes: failure, most of all. The greatest teacher, failure is. Jedi Master Yoda In early…
Here’s a little-known Canvas feature: Shared Content. In fact, it’s so obscure that it didn’t make it onto ITG’s radar until recently. Ooh, shiny! But what exactly does it do?…
ITG is excited to announce our Fall Faculty Development series. We will continue to offer live Zoom workshops to faculty and have developed a new 4-week course on Universal Design…
Over the summer, Word.emerson.edu, our WordPress multisite installation for teaching and learning moved from its home on Emerson’s servers to a new home with Reclaim Hosting. Ideally, the transfer hasn’t…
Save the dates! The Course Design Spa is back, virtual, and even bigger than ever! The Course Design Spa is your one-stop shop for everything you need to get your…
What does Dungeons & Dragons have in common with course design? More than you’d think. Role-playing games like D&D involve a group of distractible adventurers telling a story together with…
Last April, I co-wrote a blog post with Jodi Burrel titled Tidying Up Canvas to Help Students Stay Organized. It was a follow up to a workshop we developed together…